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Day Vs. Night
Day vs. Night (cont'd)
Art by

Day Vs. Night // Day vs. Night (cont'd)

Common Non-foil Traditional foil EN

Released

  • Booster breakdown not published yet Scryfall has not listed which products this set comes in.
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Oracle text

2 players | 2 packs | 5 minutes
OBJECTIVE:
Become a defender of the day or a monster of the night in this rock-paper-scissors-style game.
GET READY:
Randomly determine who will use the power of **Day** and who will use the power of **Night**. Each player opens a booster and sets aside any cards without Magic card backs.
LET'S PLAY:
Players look at their hands, pick three cards, and then place their picked cards in a face down row in front of their opponent's row. Players reveal the pairs of cards from Day player's left to right simultaneously. Winning cards are decided as follows:
• Red beats green
• Green beats blue
• Blue beats red
• White is always a winning card for the Day player, but it's always a losing card for the Night player
• Black is always a winning card for the Night player, but it's always a losing card for the Day player.
//
• Paired red, blue, or green cards result in a tie
• A winning white card vs. a winning black card results in a tie
• A losing white card vs. a losing black card results in a tie
• A multicolored card is a single color of its owner's choice, declared after it's revealed
When a colorless card is revealed (lands are colorless), its owner immediately replaces it with a card from their hand before declaring the winner. Discard the colorless card afterward. If two colorless cards are paired, players reveal their replacement card simultaneously. If two multicolored cards are paired, players declare their chosen color simultaneously.
After all pairs are revealed, each player sets aside their winning cards into their own pile and returns all of their losing and tie cards to their hand.
Play **two more rounds**. But for the third round, players lay down **six cards**. If a player has fewer than six cards for the third round, play with the same number of cards as the player with the least, discarding the extras.
TO WIN:
The player with the most winning cards after three rounds wins!

Legalities

Legal Not legal

Standard Not legal
Pioneer Not legal
Modern Not legal
Legacy Not legal
Vintage Not legal
Pauper Not legal
Premodern Not legal
Old School Not legal
Future Not legal
Commander Not legal
Duel Commander Not legal
Oathbreaker Not legal
Pauper Commander Not legal
PreDH Not legal
Brawl Not legal
Standard Brawl Not legal
Historic Not legal
Timeless Not legal
Alchemy Not legal
Gladiator Not legal
Penny Dreadful Not legal
tlr Not legal
competitivebrawl Not legal

Identifiers and data

Scryfall id
e3cb0f04-d6fa-4dc3-8351-9dd9075583bc
Oracle id
47aaff9e-8a25-4a76-acb2-36573ded8d2d
Set code
MMID
Collector number
2
Layout
double_faced_token
Frame
2015
Border
black
Booster
No
Games
paper
Story spotlight
No
Reserved list
No