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Roll for Initiative
Roll for Initiative (cont'd)
Art by

Roll for Initiative // Roll for Initiative (cont'd)

Common Non-foil Traditional foil EN

Released

  • Booster breakdown not published yet Scryfall has not listed which products this set comes in.
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Oracle text

2+ players | 1+ packs | 5 minutes | d20
OBJECTIVE:
As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody... roll for initiative! Roll a d20 and modify the result with some _Magic_ cards to get the highest initiative!
GET READY:
Open a booster and remove all cards without _Magic_ card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their *initiative*. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first.
LET'S PLAY:
On each player's turn, they play a card to modify a player's initiative (see reverse side for card effects). Cards with effects that will be counted at the end of the game should be placed in front of the target player. All other cards go into the discard pile.
//
Play continues until all players are out of cards.
*White Card*: At the end of the game, increase a player's roll by 2.
*Blue Card*: Reroll another player's die, but use the new result only if it's lower.
*Black Card*: At the end of the game, decrease a player's roll by 2.
*Red Card*: Reroll another player's die. They must use the new result.
*Green Card*: Reroll your own die, but use the new result only if it's higher.
*Colorless Card*: Each player may reroll their die. if they do, they must use the new result.
*Multicolored Card*: Apply the effects of each of the card's colors. Each effect can target a different player.
*Any Card Played Face Down*: At the end of the game, increase or decrease a player's die roll by 1.
TO WIN:
Once everyone is out of cards, check to see who has the highest roll. That player wins initiative!

Legalities

Legal Not legal

Standard Not legal
Pioneer Not legal
Modern Not legal
Legacy Not legal
Vintage Not legal
Pauper Not legal
Premodern Not legal
Old School Not legal
Future Not legal
Commander Not legal
Duel Commander Not legal
Oathbreaker Not legal
Pauper Commander Not legal
PreDH Not legal
Brawl Not legal
Standard Brawl Not legal
Historic Not legal
Timeless Not legal
Alchemy Not legal
Gladiator Not legal
Penny Dreadful Not legal
tlr Not legal
competitivebrawl Not legal

Identifiers and data

Scryfall id
d1628a06-753c-423a-8eea-e29667dd95f7
Oracle id
1e3b2689-e75a-401f-9e9b-82a11283c3f1
Set code
MCLB
Collector number
1
Layout
double_faced_token
Frame
2015
Border
black
Booster
No
Games
paper
Story spotlight
No
Reserved list
No

Other printings